🦜 Darths & Droids
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Star Wars as it would have been played as an RPG.
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Episode 2711: Order Gave Each Thing View
https://www.darthsanddroids.net/episodes/2711.html
Published: December 9, 2025 09:13
Information is something that can be either extremely difficult to come by, or be essentially free for the taking. In the modern age, and for non-dystopian future science fiction settings, you can pretty much find anything online and download whatever you…
Episode 2710: Moonington Crescent
https://www.darthsanddroids.net/episodes/2710.html
Published: December 7, 2025 09:12
A useful method for giving players clues in roleplaying games is the Three Clue Rule, first expounded by The Alexandrian blog. The idea is that players will miss about 2/3 of all clues. So for everything that you need them to find to continue the…
Episode 2709: Death on the Tiles
https://www.darthsanddroids.net/episodes/2709.html
Published: December 4, 2025 09:13
Spying is a risky business. Which makes it perfect as a career or job for PCs!
You can set your whole campaign in the spy genre, with a highly cinematic game based on James Bond, more gritty ones like the Jason Bourne or Impossible Mission films, or even…
Episode 2708: Oh, Can’t You See What I Mean?
https://www.darthsanddroids.net/episodes/2708.html
Published: December 2, 2025 09:13
There are generally two things you can tempt PCs with. Vast wealth, and amazing power.
Use them wisely.
Meaning to lure them into trouble.
aurilee writes:
Commentary by memnarch (who has not seen the movie)
Ha hah! Guessing what happens next by going…
Episode 2707: Helmet by Moonlight
https://www.darthsanddroids.net/episodes/2707.html
Published: November 30, 2025 09:11
Villains and monsters should have some sort of vulnerability. Unless you like giving the heroes no chance at all of defeating them. But the vulnerability doesn't have to be obvious or easy to exploit.
The villain is obsessed with a soap opera. If anyone…
Episode 2706: It’s Always Been a Matter of Antitrust
https://www.darthsanddroids.net/episodes/2706.html
Published: November 27, 2025 09:13
The faceless moooks of the enemy often get in the way and end up as cannon fodder, destined for nothing more than a few seconds of game (or screen) time before they are cut down by the heroes on their way to something more interesting.
But try having them…
Episode 2705: They Shoot Huxes, Don’t They?
https://www.darthsanddroids.net/episodes/2705.html
Published: November 25, 2025 09:12
Pepper mysterious lost places and forgotten artefacts into the background of your game worlds. Locations and objects that feel half-legendary to the players. The products of civilisations long since fallen. They pop up every now and then in conversation or…
Episode 2704: A Moon Again (Naturally)
https://www.darthsanddroids.net/episodes/2704.html
Published: November 23, 2025 09:13
This should really be the first rule of any villain. Why have one master plan and doomsday device that the heroes might thwart, when you can have redundancy? Make your villains more like Ozymandias and less like Dr. Heinz Doofenshmirtz.
aurilee writes:
…
Episode 2703: Hanky-Manky
https://www.darthsanddroids.net/episodes/2703.html
Published: November 20, 2025 09:13
People have been interested in sports for millennia. People in your campaign world probably will be too. Bring it up in conversations with NPCs.
You can just imagine the hobbits at the Prancing Pony in Bree, having pints and chatting about the hobbit…
Episode 2702: No Time to Die
https://www.darthsanddroids.net/episodes/2702.html
Published: November 18, 2025 09:14
Some GMs get the idea in their heads that they have this amazing story that they want to tell, and the main thing that PCs end up doing is messing it up. So they end up railroading, or not giving the players agency, or resorting to fiat declarations to…