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🦜 Dwarf Fortress Development Log

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DF development updates

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Site URL: www.bay12games.com/dwarves/index.html

Feed URL: bay12games.com/dwarves/dev_now.rss

Posts: 15

Followers: 5

11/17/2025

Published: November 17, 2025 12:00

(Toady One) Continuing to improve the Siege Update. You can now view and set the status of your siege engines from a centralized tab. Lots of improvement for invader AI, and ogres look properly scary now. There are also some general improvements to item…

11/10/2025

Published: November 10, 2025 12:00

(Toady One) Here are some more fixes for the Siege Update. Fixed crash when loading certain historical figures from the disk. Fixed an occasional crash when doing multi-stage construction. Fixed issue where battering ram operators could get…

11/04/2025

Published: November 4, 2025 12:00

(Toady One) Here's some cleanup for the Siege Update to fix a few issues. General updates Hospital patients and babies don't shut off the brains of people carrying them, again. Made siege engine operators leave their engines when not commanded…

11/03/2025

Published: November 3, 2025 12:00

(Toady One) This is the Siege Update. Invaders should cause some more trouble now. Aside from a few minor things mentioned below, you don't have to create a new fort or world for this update. We've done about half of the possible changes we were…

11/01/2025

Published: November 1, 2025 06:00

(Toady One) Ah, last month was quiet since I was a bit absorbed in the work and testing - siege update is in two days, on November 3rd! Here is a monthly report. Here also is a Future of the Fortress reply.

10/01/2025

Published: October 1, 2025 12:00

(Toady One) This release improves stability and fixes some odds and ends as we head toward a playable siege update. General updates Fixed crash caused by interrogating certain suspects under certain circumstances in world generation. Fixed crash…

09/17/2025

Published: September 17, 2025 02:45

(Toady One) Work on sieges has been going well. The siegers now dig, deconstruct, and build. These activities can all be turned off individually in the difficulty settings, and their speeds and tendencies can also be adjusted there. Siegers require…