R to @CombyLaurent1: @sizious regarde tes mps ici ou sur Discord (important) :)
https://nitter.poast.org/CombyLaurent1/status/2056296489299620020#m
Published: May 18, 2026 08:51
@sizious regarde tes mps ici ou sur Discord (important) :)
@nitter.poast.org.combylaurent1@rss-parrot.net
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Twitter feed for: @CombyLaurent1. Generated by nitter.poast.org
Site URL: nitter.poast.org/CombyLaurent1
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Posts: 17
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R to @CombyLaurent1: @sizious regarde tes mps ici ou sur Discord (important) :)
https://nitter.poast.org/CombyLaurent1/status/2056296489299620020#m
Published: May 18, 2026 08:51
@sizious regarde tes mps ici ou sur Discord (important) :)
Thingumajig (3DFX) and its demo: an intimate game by Polygon Studio, targeted for the Dreamcast, that SEGA had considered publishing. Thingumajig was an absolute gem for me. I completely fell under the spell of this Unreleased game.👇 https://www.sega-dreamcast-info.com/en/unreleased-thingumajig-game-3dfx-pc-dreamcast
https://nitter.poast.org/CombyLaurent1/status/2056257680860213749#m
Published: May 18, 2026 06:16
Thingumajig (3DFX) and its demo: an intimate game by Polygon Studio, targeted for the Dreamcast, that SEGA had considered publishing. Thingumajig was an absolute gem for me. I completely fell under the spell of this Unreleased game.👇 …
R to @CombyLaurent1: Special thanks to @KailoKyra for proof-reading the French text, @neilriddaway for the English correction of the article and @toCabbagehead for designing the cover
https://nitter.poast.org/CombyLaurent1/status/2056045047531847908#m
Published: May 17, 2026 16:11
Special thanks to @KailoKyra for proof-reading the French text, @neilriddaway for the English correction of the article and @toCabbagehead for designing the cover
R to @CombyLaurent1: I would like to thank Terry Proto, Romain Gauthier, Stéphane Tartelin, and Madjid Taibi for their availability, kindness, and for providing us with conceptual material from Thingumajig. Their testimonies allow us to discover an unreleased game unknown to 99% of us!
https://nitter.poast.org/CombyLaurent1/status/2056045043375374604#m
Published: May 17, 2026 16:11
I would like to thank Terry Proto, Romain Gauthier, Stéphane Tartelin, and Madjid Taibi for their availability, kindness, and for providing us with conceptual material from Thingumajig. Their testimonies allow us to discover an unreleased game unknown to…
A Making-Of presentation with insights from its creators, for the Unreleased 3DFX/Dreamcast game Thingumajig by Polygon Studio, including a downloadable prototype, Game Design documents to explore, Artworks to admire, and a Storyboard to analyze👇 https://www.sega-dreamcast-info.com/en/unreleased-thingumajig-game-3dfx-pc-dreamcast
https://nitter.poast.org/CombyLaurent1/status/2056045039042613697#m
Published: May 17, 2026 16:11
A Making-Of presentation with insights from its creators, for the Unreleased 3DFX/Dreamcast game Thingumajig by Polygon Studio, including a downloadable prototype, Game Design documents to explore, Artworks to admire, and a Storyboard to analyze👇 …
To celebrate the anniversary of Sega Dreamcast Info, we’ve got a little surprise. Hope you’ll enjoy it! While you wait to discover it, dive into the behind-the-scenes development of Felony Pursuit Dreamcast… because in the end, everything is connected👇 https://www.sega-dreamcast-info.com/en/unreleased-felony-pursuit-dreamcast-history
https://nitter.poast.org/CombyLaurent1/status/2056007907129368832#m
Published: May 17, 2026 13:44
To celebrate the anniversary of Sega Dreamcast Info, we’ve got a little surprise. Hope you’ll enjoy it! While you wait to discover it, dive into the behind-the-scenes development of Felony Pursuit Dreamcast… because in the end, everything is connected👇 …
SEGA as a console manufacturer « They weren’t into the PS 2 marketing bluff yet . For them, making real games was what mattered. To them, making good games was the most important thing. It’s also one of the last times I remember hearing that in my life as a developer. »
https://nitter.poast.org/CombyLaurent1/status/2055665105270894647#m
Published: May 16, 2026 15:02
SEGA as a console manufacturer « They weren’t into the PS 2 marketing bluff yet . For them, making real games was what mattered. To them, making good games was the most important thing. It’s also one of the last times I remember hearing that in my life as…
Pseudo Interactive’s engine was one of the most advanced of its time, especially for physics. It allowed instant switching between TPS and FPS in an Unreleased Vectorman 2 build for PlayStation 2, something quite rare at the time. Try it below: https://www.sega-dreamcast-info.com/en/vectorman-playstation-2-prototypes-halo-like-iso
https://nitter.poast.org/CombyLaurent1/status/2055640416293208132#m
Published: May 16, 2026 13:24
Pseudo Interactive’s engine was one of the most advanced of its time, especially for physics. It allowed instant switching between TPS and FPS in an Unreleased Vectorman 2 build for PlayStation 2, something quite rare at the time. Try it below: …
D’autres photos, notamment avec le stand de Kalisto Entertainment. Pour l'anecdote, la PLV de LBA existe toujours ! More photos, including the Kalisto Entertainment booth. Fun fact: the Little Big Adventure promotional display still exists!
https://nitter.poast.org/CombyLaurent1/status/2055292730503307712#m
Published: May 15, 2026 14:22
D’autres photos, notamment avec le stand de Kalisto Entertainment. Pour l'anecdote, la PLV de LBA existe toujours ! More photos, including the Kalisto Entertainment booth. Fun fact: the Little Big Adventure promotional display still exists! Sega…
Si quelqu’un arrive à identifier de quel événement il s’agit, je partagerai d’autres photos ! On n'en sait rien ! If anyone manages to identify which event this was, I’ll share more photos! We have no idea ourselves!
https://nitter.poast.org/CombyLaurent1/status/2054988384796348589#m
Published: May 14, 2026 18:13
Si quelqu’un arrive à identifier de quel événement il s’agit, je partagerai d’autres photos ! On n'en sait rien ! If anyone manages to identify which event this was, I’ll share more photos! We have no idea ourselves!
Exceptionally, I’m going to break my rule and talk about selling here. I’m currently doing a major clean-up of my collection and narrowing its focus as much as possible (I probably won’t keep two-thirds of it). As a result, I’ve reopened my old Facebook sales group.
https://nitter.poast.org/CombyLaurent1/status/2054983836799324483#m
Published: May 14, 2026 17:55
Exceptionally, I’m going to break my rule and talk about selling here. I’m currently doing a major clean-up of my collection and narrowing its focus as much as possible (I probably won’t keep two-thirds of it). As a result, I’ve reopened my old Facebook…
Development anecdote For Commandos 2: Men of Courage on PC, the developers received a bug report because the clocks inside the houses didn’t all show the same time. They had to redo every clock texture in the game so they all displayed 22:10.
https://nitter.poast.org/CombyLaurent1/status/2054860340899320213#m
Published: May 14, 2026 09:44
Development anecdote For Commandos 2: Men of Courage on PC, the developers received a bug report because the clocks inside the houses didn’t all show the same time. They had to redo every clock texture in the game so they all displayed 22:10.
Before the community restored online mode for Propeller Arena Dreamcast, this game was still one of my main searches. I always felt one build would contain the lost online mode. Here are 2 final versions of PA (I also have a third one, but no photo :)👇 https://www.sega-dreamcast-info.com/en/unreleased-propeller-arena-dreamcast-download
https://nitter.poast.org/CombyLaurent1/status/2054623887174910209#m
Published: May 13, 2026 18:04
Before the community restored online mode for Propeller Arena Dreamcast, this game was still one of my main searches. I always felt one build would contain the lost online mode. Here are 2 final versions of PA (I also have a third one, but no photo :)👇 …
Have you ever seen this type of seal on Sega Mega Drive games? Avez-vous déjà vu ce scellé pour des jeux Mega Drive ?
https://nitter.poast.org/CombyLaurent1/status/2054232172056244466#m
Published: May 12, 2026 16:08
Have you ever seen this type of seal on Sega Mega Drive games? Avez-vous déjà vu ce scellé pour des jeux Mega Drive ?
Felony Pursuit on Dreamcast and PC, developed by Polygon Studio, had potential. The studio’s other game had even more! Felony was cancelled because of a restructuring at THQ, which happened at the worst possible time for the French studio👇 https://www.sega-dreamcast-info.com/en/unreleased-felony-pursuit-dreamcast-history
https://nitter.poast.org/CombyLaurent1/status/2054089808092246503#m
Published: May 12, 2026 06:42
Felony Pursuit on Dreamcast and PC, developed by Polygon Studio, had potential. The studio’s other game had even more! Felony was cancelled because of a restructuring at THQ, which happened at the worst possible time for the French studio👇 …
R to @CombyLaurent1: I would like to thank Terry Proto, Jean-Charles Perrier, Simon Caby, and Jérôme Hoibian for their availability, their kindness, and for providing us with conceptual material. Special thanks to Hick, @pupshniff and @toCabbagehead for their help !
https://nitter.poast.org/CombyLaurent1/status/2053863992750211390#m
Published: May 11, 2026 15:45
I would like to thank Terry Proto, Jean-Charles Perrier, Simon Caby, and Jérôme Hoibian for their availability, their kindness, and for providing us with conceptual material. Special thanks to Hick, @pupshniff and @toCabbagehead for their help !
What would Felony Pursuit, an Unreleased Dreamcast title and early precursor to Open-World racing games, have looked like? Through interviews and artworks, this article dives into its development, gameplay, city design and much more: https://www.sega-dreamcast-info.com/en/unreleased-felony-pursuit-dreamcast-history
https://nitter.poast.org/CombyLaurent1/status/2053863989524693331#m
Published: May 11, 2026 15:45
What would Felony Pursuit, an Unreleased Dreamcast title and early precursor to Open-World racing games, have looked like? Through interviews and artworks, this article dives into its development, gameplay, city design and much more: …