š¦ Higher-Order Fun
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In Defence of Steam Greenlight
http://higherorderfun.com/blog/2012/09/06/in-defence-of-steam-greenlight/
Published: September 6, 2012 22:55
A few days ago, Steamās already controversial service āGreenlightā (intended as a way to let the community decide which indie games are to be published by it) was surrounded by a true storm of controversy on Steam when they announced that all developersā¦
Math for Game Programmers 05 ā Vector Cheat Sheet
http://higherorderfun.com/blog/2012/06/03/math-for-game-programmers-05-vector-cheat-sheet/
Published: June 3, 2012 17:23
This is the long due fifth article in this series. If you arenāt comfortable with vectors, you might want to take a look at the first four articles in this series before: Introduction, Vectors 101, Geometrical Representation of Vectors, Operations onā¦
The guide to implementing 2D platformers
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
Published: May 20, 2012 15:20
Having previously been disappointed by the information available on the topic, this is my attempt at categorizing different ways to implement 2D platform games, list their strengths and weaknesses, and discuss some implementation details. The long-termā¦
On how Diablo III fails to live up to the Diablo legacy
http://higherorderfun.com/blog/2012/05/17/on-how-diablo-iii-fails-to-live-up-to-the-diablo-legacy/
Published: May 17, 2012 21:09
[Edit: Iām now halfway through Act II, and everything I say stands ā and, in fact, the problems have become even more obvious] Diablo III just got released this week, to aĆĀ spectacularlyĆĀ catastrophic launch day in which almost nobody could play. But onceā¦
āFourteen years were not enoughā / ā14 anos nĆĀ£o foram o suficienteā
http://higherorderfun.com/blog/2012/02/05/14-anos-nao-foram-o-suficiente/
Published: February 5, 2012 05:12
A while ago, there was a discussion in a mail group composed of members of the Brazilian videogame industry, regarding its perceived lack of progress when compared to many other countries ā the case in point was that even Iran was showing more impressiveā¦
SPJam 2011 ā Down Goes the Phoenix
http://higherorderfun.com/blog/2011/11/22/down-goes-the-phoenix/
Published: November 23, 2011 01:52
Last weekend, I was in SĆĀ£o Paulo with my friends at Studio Miniboss to join the first edition of SPJam. The event was lots of fun and a success, with almost a hundred entrants and over 20 digital or board games. Our entry, made in the 48 hours of theā¦
Best of Game Development Videos and Presentations
http://higherorderfun.com/blog/2011/09/09/best-of-game-development-videos-and-presentations/
Published: September 10, 2011 02:17
Hereās a list of my favourite videos and presentations on several subjects related to game development. I strongly recommend every single video listed below, at least those that match your area of expertise. If you can think of any good videos that Iā¦
Religion in MMOs: Proposal of an Experiment
http://higherorderfun.com/blog/2011/06/19/religion-in-mmos/
Published: June 19, 2011 04:45
Hereās an experiment idea: Itās common in RPGs to have some sort of religion system, generally with a multitude of deities which are more-or-less at peace with one another, and whose followers typically do not try to murder each other at the firstā¦
Multi-thread OpenGL texture loading
http://higherorderfun.com/blog/2011/05/26/multi-thread-opengl-texture-loading/
Published: May 26, 2011 08:29
Those who have used OpenGL are probably aware that you can only invoke OpenGL procedures for a given context on the thread that currently owns it ā usually, the main thread. This leads many programmers to assume that OpenGL is strictly single-threaded, andā¦
Programming is Art
http://higherorderfun.com/blog/2011/02/16/programming-is-art/
Published: February 16, 2011 04:42
Programming is a subject most often lumped in with engineering or science, and there are countless books dedicated to writing better code, but is this a good approach? To me, it seems much more reasonable to understand it as a form of art. Does it matter?ā¦