🦜 Starsector
@fractalsoftworks.com@rss-parrot.net
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Starsector (formerly "Starfarer") is a single-player sandbox style space roleplaying game with strategic elements.
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Planet Search Overhaul
https://fractalsoftworks.com/2024/07/13/planet-search-overhaul/
Published: July 13, 2024 16:42
I’ve been working on stuff that I can’t talk too much about since that would spoil it, but there are some QoL improvements I’d made a couple of months ago that I wanted to talk about, but hadn’t had a chance to just yet. Talking about it so much after the…
New music for Galatia Academy
https://fractalsoftworks.com/2024/06/12/new-music-for-galatia-academy/
Published: June 12, 2024 16:21
The next update comes with new music for one of the key early locations in the game, the university space station – Galatia Academy. Most locations and encounters rely on background music shared by the faction the player is dealing with, but Galatia…
Codex Overhaul
https://fractalsoftworks.com/2024/05/11/codex-overhaul/
Published: May 11, 2024 17:10
First off: what the heck is the Codex? It’s basically an in-game encyclopedia where you can look up ships, weapons, and so on. The current implementation is very, very old and and this point really showing its age – frankly, it’s clunky and not very…
Save/Load UI, Autosave, Intel Map Markers, and More
https://fractalsoftworks.com/2024/04/10/save-load-ui-autosave-intel-map-markers-and-more/
Published: April 10, 2024 17:23
Since the previous release, I’ve been working on a bunch of quality-of-life features. This wasn’t exactly planned – at least not specifically for right now – but these were all things that had to get done at some point, and now is as good a time as any.…
Simulator Enhancements
https://fractalsoftworks.com/2024/03/13/simulator-enhancements/
Published: March 13, 2024 20:10
The combat simulator in Starsector is essential to the experience – you need to be able to adjust your ship loadouts effectively, and being able to test out changes quickly is a key part of that. Imagine having to get into a real fight just to see how your…
Starsector 0.97a Release
https://fractalsoftworks.com/2024/02/02/starsector-0-97a-release/
Published: February 2, 2024 18:31
Update (02/17/24): hotfix for a campaign music volume issue, an infinite credits exploit, and a other few minor issues. Full list of changes here; please re-download the game using the links below. Update (02/13/24): hotfix for a post-battle crash if you…
Skill Tweaks
https://fractalsoftworks.com/2023/12/12/skill-tweaks/
Published: December 13, 2023 02:16
I’ve been doing a bunch of work adjusting skills in the last couple of days. Since it’s so fresh in my mind, and since there were a lot of changes, it seemed like it might be interesting to talk about the reasoning behind each change – nothing huge, just a…
Colony Crises
https://fractalsoftworks.com/2023/11/24/colony-crises/
Published: November 24, 2023 22:01
What I’d like to talk about today is a re-work, and a major expansion, of the Hostile Activity system introduced in the previous release. It was released in a baseline state where the only two factions involved in it were the Luddic Path and the pirates,…
You Merely Adopted Rules.csv, I Was Born Into It
https://fractalsoftworks.com/2023/11/13/you-merely-adopted-rules-csv-i-was-born-into-it/
Published: November 13, 2023 20:33
This post is about the process of implementing scripted dialog content into Starsector. It’ll get technical toward the end and I’ll do a tutorial on how to implement a new piece of character interaction. So! I’ve been given to understand that rules.csv is…
Salvors in the Ruin, a digital painting story
https://fractalsoftworks.com/2023/10/30/salvors-in-the-ruin-a-digital-painting-story/
Published: October 30, 2023 21:04
For the most part – for almost the entire part – I have been working on new game content since the last update. Talking about it in detail is 100% spoilers, and while I do believe there’s an interesting blog series to write about the overall strategy of…