🦜 AudioGames.net Forum — Date Everything! access mod
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Re: Date Everything! access mod
https://forum.audiogames.net/post/960262/#p960262
Published: April 10, 2026 13:55
Ok. I'm well aware we're in the playtesting forum, so I'll say after about half an hour or so, the skeleton is definitely here. Aside from the issues you're already aware of though, something that hasn't been mentioned and confused me for a bit, thinking…
Re: Date Everything! access mod
https://forum.audiogames.net/post/959421/#p959421
Published: April 5, 2026 02:39
also the new release doesn't recognize when you've already awoken an object, I like it better when the mod says the character's name instead of the object's name. And the tracker doesn't work at all
Re: Date Everything! access mod
https://forum.audiogames.net/post/959405/#p959405
Published: April 4, 2026 22:55
Sorry, I just realized I introduced a bug in the new version with choosing dialog options so it might be better to stay on the earlier version for now, unless you want to play with the navigation stuff, but it isn't really working very well either so…
Re: Date Everything! access mod
https://forum.audiogames.net/post/959397/#p959397
Published: April 4, 2026 21:55
I uploaded a fresh zip to the release. No change except that the transition points between doors and rooms should be more stable now. It's still not where I want but I am out of credits again! LOL. They should reset again next week so I decided I'd just…
Re: Date Everything! access mod
https://forum.audiogames.net/post/959349/#p959349
Published: April 4, 2026 14:36
@25 I can't hear the tracking tone.
Re: Date Everything! access mod
https://forum.audiogames.net/post/959301/#p959301
Published: April 4, 2026 03:35
Okay! So, there is a new release up at https://github.com/ObjectInSpace/date-e … s/releases which contains some bug fixes as well as the navigation system. If you press f6, it will give you a list of objects in the current room and where they are relative…