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Site URL: devblogs.microsoft.com/directx/

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Posts: 10

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Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview

Published: September 25, 2025 17:00

We are pleased to announce the retail release of AgilitySDK 1.618, available on Agility SDK Downloads today! This release promotes our 1.716 features out of preview and also introduces support for the recently announced advanced shader delivery feature.…

Protected: The Silicon, Graphics, Media and AI (SiGMA) team is hiring!

Published: September 25, 2025 06:26

There is no excerpt because this is a protected post. The post Protected: The Silicon, Graphics, Media and AI (SiGMA) team is hiring! appeared first on DirectX Developer Blog.

Introducing Advanced Shader Delivery

Published: August 20, 2025 16:10

This year at gamescom, Microsoft is highlighting new gaming features coming for Windows, particularly for handheld devices. We want to highlight one of the DirectX team’s most exciting new contributions to the PC gaming ecosystem, which will make its debut…

DirectStorage 1.3 is now available

Published: July 1, 2025 18:00

Today we’re releasing DirectStorage 1.3, this update includes a new API and several refinements based on developer feedback. The package is now available for download via NuGet. Read on to learn about what’s new with DirectStorage 1.3. EnqueueRequests –…

D3D12 Cooperative Vector

Published: June 2, 2025 17:00

Welcome to the preview release for Cooperative Vector support in D3D12.  This exposes powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently drive neural rendering techniques directly from individual shader…

D3D12 Opacity Micromaps

Published: May 30, 2025 17:00

DirectX Raytracing (DXR) now supports Opacity Micromaps (OMMs), enabling hardware to handle alpha tested geometry more efficiently than relying only on costly AnyHit shader invocations. At GDC 2025 DXR 1.2 was announced including OMMs, and you can see it…

D3D12 Shader Execution Reordering

Published: May 30, 2025 17:00

Shader Execution Reordering (SER) is an addition to DirectX Raytracing that enables application shader code inform hardware how to find coherency across rays so they can be sorted to execute better in parallel. At GDC 2025 DXR 1.2 was announced including…

Agility SDK 1.717-preview and 1.616-retail

Published: May 30, 2025 16:59

We are pleased to announce both a retail and preview Agility SDK release with several new features, available on Agility SDK Downloads today! As usual, the features in this release come with Day One PIX support. Please read the PIX blog post for more…