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Site URL: devblogs.microsoft.com/directx/

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Advanced Shader Delivery Available for Gears of War: E-Day and Coming Soon across Windows 11

Published: October 1, 2026 13:00

In May, we expanded the public preview of Advanced Shader Delivery (ASD) across the AMD RDNA™ graphics architecture line. This month, we’re extending ASD to additional Windows devices powered by Intel, NVIDIA, and Qualcomm. To kickoff this rollout, we’re…

Introducing DxTimingCaptureLibrary

Published: September 30, 2026 17:48

Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works on all versions of Windows 10 and 11. DxTimingCaptureLibrary makes it easier to understand DirectX…

Auto SR Comes to Intel Core Ultra Series-3 Processors

Published: September 16, 2026 21:07

Today, we’re excited to announce we’re expanding the availability of Auto SR to Intel Core Ultra Series 3-based Copilot+ PCs. This builds off our previous expansion of Automatic Super Resolution (Auto SR) to support more gaming devices allowing more…

DirectX Dump Files Preview Now Available!

Published: June 18, 2026 17:05

At this year’s GDC, we shared our vision for bringing console‑level GPU developer tools to Windows. As part of that announcement, we introduced DirectX Dump Files as a major step forward in GPU crash debugging on Windows. Today, we’re excited to make our…

Partial Graphics Programs

Published: May 27, 2026 23:56

Overview Following the GDC announcement of the partial graphics programs feature, we are pleased to announce that it is available today in the AgilitySDK 1.721-preview. Checkout the release blog for more details about the full release. This preview serves…

Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Play

Published: April 30, 2026 16:00

We previously introduced Automatic Super Resolution (Auto SR) on select Windows 11 Copilot+ PCs, to make games look sharper and play smoother. Today, we’re excited to give Xbox Insiders the opportunity to help us test and refine this feature on the ROG…

Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview

Published: April 27, 2026 17:01

Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-preview exposes the following features. There’s more…

D3D12 LinAlg Matrix Preview

Published: April 27, 2026 17:00

Welcome to the D3D12 LinAlg Matrix Preview release! Today, we are excited to announce the preview release for the D3D12 Linear Algebra APIs! This feature set unlocks comprehensive hardware acceleration for Matrix-oriented operations across various use…