🦜 DirectX Developer Blog
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DirectX Adopting SPIR-V as the Interchange Format of the Future
https://devblogs.microsoft.com/directx/directx-adopting-spir-v/
Published: September 19, 2024 18:13
Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development…
The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!
https://devblogs.microsoft.com/directx/sigma-engineering-hiring-2024/
Published: August 7, 2024 20:08
Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team? We are hiring for multiple positions in multiple locations – if you’re interested in knowing more about opportunities in SiGMA, please see the below…
D3D12 Preview: Mesh Nodes in Work Graphs
https://devblogs.microsoft.com/directx/d3d12-mesh-nodes-in-work-graphs/
Published: July 18, 2024 18:00
Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites…
Open Sourcing DXIL Validator Hash
https://devblogs.microsoft.com/directx/open-sourcing-dxil-validator-hash/
Published: July 10, 2024 21:27
Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in! DXIL Validator To understand the DXIL Validator…
A Step Forward for Gaming on Arm Devices
https://devblogs.microsoft.com/directx/step-forward-for-gaming-on-arm-devices-2024/
Published: June 19, 2024 02:57
This year at Microsoft Build 2024 we announced a new set of Windows devices, Copilot+ PCs. Copilot+ PCs are a new class of Windows 11 PCs, including Arm-powered devices that are powered by the Snapdragon® X Series. These new Arm devices have cutting-edge…
Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming
https://devblogs.microsoft.com/directx/autosr/
Published: June 6, 2024 15:00
Welcome to the latest innovation in gaming graphics with Automatic super resolution (Auto SR)—the first OS-integrated AI super resolution (SR) technique where your games not only play smoother, but look stunning too! Ready for a quick visual challenge? …
DirectSR Preview Available Now
https://devblogs.microsoft.com/directx/directsr-preview/
Published: May 29, 2024 17:00
In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming…
DXC 1.8.2405 Available Now, Including HLSL 202x
https://devblogs.microsoft.com/directx/dxc-1-8-2405-available/
Published: May 28, 2024 17:00
The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release…
Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs
https://devblogs.microsoft.com/directx/agility-sdk-1-614-0/
Published: May 16, 2024 16:36
Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format for render targets and UAV read/writes! This new Agility SDK is also fully supported by PIX. To…
D3D12 Work Graphs
https://devblogs.microsoft.com/directx/d3d12-work-graphs/
Published: March 11, 2024 17:00
This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023. To start, here’s what Epic sees: With the proliferation of GPU-driven rendering techniques – such as Nanite in Unreal Engine 5…