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Agility SDK 1.716.0-preview: New D3D12 Video Encode Features
https://devblogs.microsoft.com/directx/agility-sdk-1-716-0-new-d3d12-video-encode-features/
Published: January 30, 2025 18:00
Today DirectX 12 provides APIs to support GPU video encode acceleration for several applications, as detailed in D3D12 Video Encoding – Windows drivers | Microsoft Learn previous blog posts such as Announcing new DirectX 12 feature – Video Encoding! –…
Agility SDK 1.716.0-preview & 1.615-retail: Shader hash bypass
https://devblogs.microsoft.com/directx/agility-sdk-1-716-0-preview-1-615-retail-shader-hash-bypass/
Published: January 30, 2025 17:28
The D3D runtime as of 1.615 officially supports applications opting to bypass shader hash validation. The historical purpose of the hash that the DX shader compiler embeds in every shader binary was to give the D3D runtime to confidence that shaders being…
AgilitySDK 1.716.0-preview and 1.615-retail
https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail/
Published: January 30, 2025 17:27
We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed information about all the features on the individual blog…
Agility SDK 1.716.0-preview: Application Specific Driver State
https://devblogs.microsoft.com/directx/agility-sdk-1-716-0-preview-application-specific-driver-state/
Published: January 27, 2025 22:29
Today we’re excited to announce the release of a new D3D12 feature: Application Specific Driver State. This feature is intended to be used by capture/replay tools, such as PIX on Windows, to help with issues caused by “app detect” behavior. Background…
Agility SDK 1.716.0-preview: Recreate At GPUVA
https://devblogs.microsoft.com/directx/agility-sdk-1-716-0-preview-recreate-at-gpuva/
Published: January 23, 2025 20:27
New Recreate At GPUVA Feature After months of effort from both our hardware partners and us, the D3D12 team is happy to announce the preview of the Recreate At GPUVA feature as part of its Agility SDK Downloads 1.716 release. This feature is mostly…
Enabling Neural Rendering in DirectX: Cooperative Vector Support Coming Soon
https://devblogs.microsoft.com/directx/enabling-neural-rendering-in-directx-cooperative-vector-support-coming-soon/
Published: January 7, 2025 04:00
Neural Rendering: A New Paradigm in 3D Graphics Programming In the constantly advancing landscape of 3D graphics, neural rendering technology represents a significant evolution. Neural rendering broadly defines the suite of techniques that leverage AI/ML…
DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler
https://devblogs.microsoft.com/directx/directsr-preview-fsr-3-1-upscaler/
Published: October 23, 2024 17:00
Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further…