🦜 DirectX Developer Blog
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Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10
https://devblogs.microsoft.com/directx/announcing-agilitysdk-721-preview-and-more-shader-model-6-10-features/
Published: May 28, 2026 17:01
Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview. The previous 1.720-preview and SM 6.10 preview blog is still…
Partial Graphics Programs
https://devblogs.microsoft.com/directx/partial-graphics-programs/
Published: May 27, 2026 23:56
Overview Following the GDC announcement of the partial graphics programs feature, we are pleased to announce that it is available today in the AgilitySDK 1.721-preview. Checkout the release blog for more details about the full release. This preview serves…
Advanced Shader Delivery expands Public Preview with AMD
https://devblogs.microsoft.com/directx/advanced-shader-delivery-expands-public-preview-with-amd/
Published: May 15, 2026 14:00
Last October, we released Advanced Shader Delivery (ASD) on the ROG Xbox Ally handhelds. Advanced Shader Delivery addresses one of the most frustrating challenges for PC players today – long load times and disruptive stuttering during a game’s first…
Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Play
https://devblogs.microsoft.com/directx/autosrpreview/
Published: April 30, 2026 16:00
We previously introduced Automatic Super Resolution (Auto SR) on select Windows 11 Copilot+ PCs, to make games look sharper and play smoother. Today, we’re excited to give Xbox Insiders the opportunity to help us test and refine this feature on the ROG…
Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview
https://devblogs.microsoft.com/directx/shader-model-6-10-agilitysdk-720-preview/
Published: April 27, 2026 17:01
Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-preview exposes the following features. There’s more…
D3D12 LinAlg Matrix Preview
https://devblogs.microsoft.com/directx/d3d12-linalg-preview/
Published: April 27, 2026 17:00
Welcome to the D3D12 LinAlg Matrix Preview release! Today, we are excited to announce the preview release for the D3D12 Linear Algebra APIs! This feature set unlocks comprehensive hardware acceleration for Matrix-oriented operations across various use…
Evolving DirectX for the ML Era on Windows
https://devblogs.microsoft.com/directx/evolving-directx-for-the-ml-era-on-windows/
Published: March 12, 2026 20:33
At GDC this year, we shared how machine learning is becoming foundational to real time graphics, and how DirectX is evolving to meet that shift across shader level and model level ML. ML is no longer a niche optimization or a postprocess trick. It’s…
DirectX: Bringing Console-Level Developer Tools to Windows
https://devblogs.microsoft.com/directx/directx-bringing-console-level-developer-tools-to-windows/
Published: March 12, 2026 19:26
On March 12th, 2026, the DirectX team and our hardware partners hosted DirectX: Bringing Console-Level GPU Developer Tools to Windows at GDC. We shared our dream of bringing console-level GPU developer tools to Windows, and today we are announcing a major…
DirectStorage 1.4 release adds support for Zstandard
https://devblogs.microsoft.com/directx/directstorage-1-4-release-adds-support-for-zstandard/
Published: March 11, 2026 19:00
Today we’re releasing the public preview of DirectStorage 1.4 and the initial public preview of the Game Asset Conditioning Library. Together, they introduce Zstandard (Zstd) compression as an option for game assets on Windows. This new support meets the…
DirectX Innovation at GDC 2026
https://devblogs.microsoft.com/directx/directx-gdc-2026/
Published: March 4, 2026 18:00
The excitement is building as we head into the 2026 Game Developer Conference and the DirectX team has a lot to share. We will be showcasing major updates in asset streaming, GPU tooling, ML-powered real-time graphics on Windows, and shader compilation at…