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The Commodore 64 Scene Database

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Posts: 114

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CSDb Entries: Event id #3645 : Floppy of love /Krill

Published: June 14, 2026 20:21

Quoting Rub_0201So it is 664-32=632.The files themselves become about 15% bigger as well, though. Quoting Rub_0201C64 performance of you in the WMF in 2003!? Damn, I missed it.It was mostly Dalezy's performance, i just milled around as soon as i'd…

Requests: THE MOVERS Treasure Chest VII /hedning

Published: June 14, 2026 19:56

Ok. Here we go again. Same batches. 24h. https://wormhole.app/mMlJKO#CVDgVFUbiIZznVpZ2U9vfQ (hedning.ebay.auction.berlin.june.2026.zip) And the older one with turbotapes: https://wormhole.app/yy64LM#OWjb7VzR4YR3ikRdwSGCwQ…

CSDb Entries: Release id #262330 : Sid2goat /TheRyk

Published: June 14, 2026 17:23

I think it suffers from the same shortcomings than SID2SNG, as soon as there's some filter tables, it does bruteforce you some .SNG - which is more or less mute and can't be made into a .SID file (F9 in GT -> prompt TABLE EXECUTION OVERFLOWS!). Would have…

CSDb Feedback: CSDb Web Service is down... /Fred

Published: June 14, 2026 11:41

It is still not working. Then for some time it works and then suddenly it doesn't work and I get a 503. It's unstable. Can someone investigate and fix the issue?

CSDb Entries: Event id #3645 : Floppy of love /Rub_0201

Published: June 14, 2026 11:23

I wonder why I never came across your transwarp loader before!? Should be on the floppy as well! So it is 664-32=632. C64 performance of you in the WMF in 2003!? Damn, I missed it.

CSDb Entries: Event id #3645 : Floppy of love /Krill

Published: June 14, 2026 10:30

FWIW, my personal floppies of love are all those Transwarp sample images filled with games and demos, esp. the demo images with the initial v0.64 release. =) https://csdb.dk/search/?seinsel=all&search=transwarp

CSDb Entries: Event id #3645 : Floppy of love /Rub_0201

Published: June 14, 2026 09:08

I wonder what is your attitude about changing the text(screen, scrollers, sprites,...) of the original to a text releated to this event. My attitude to demo parts is a CC-BY. Use it, change it, but remember to credit the original author.

CSDb Entries: Event id #3645 : Floppy of love /Rub_0201

Published: June 14, 2026 08:59

One week before summer starts, I want to spead the word about this. Here is the invitation: Floppy of love - summer edition Online in one line What is this? 664 Blocks waiting to be filled with demo parts you love. You love your own demo part? Hand it…

CSDb Entries: Release id #262330 : Sid2goat /RS-232

Published: June 14, 2026 01:00

Sid2Goat is a program to convert Commodore 64 sid files generated in GoatTracker back to editable sng files. It is based on sid2sng but requires no additional user input (all filetypes should be automatically detected). Usage: sid2goat sidfile.sid…

CSDb Discussions: Commodore Wild Compo at X? /Peiselulli

Published: June 13, 2026 21:30

In this competition, I would have expected at least one demo that switches on the 64MHz mode on the C64 Ultimate, disables $d011, and then uses $d020 to render 3D textures at 640x256 resolution in 16 colors. Maybe next time :-)

CSDb Discussions: Sleeping room needed at Zoo26 /Ninja

Published: June 13, 2026 08:41

Got a flat near the partyplace, so my case is solved. But I hear that other people are still looking. Looks like it is gonna be a crowded cozy party!

C64 Coding: Open Source C64 Demos /Krill

Published: June 13, 2026 00:23

Quoting FrostbyteWhat comes to high level languages [...] comments are at best clutter and at worst simply misleading.They do come in quite handy when you're not hammering just another boilerplate and/or need to do something in a weird and unexpected way…

C64 Coding: Open Source C64 Demos /Frostbyte

Published: June 13, 2026 00:17

What comes to high level languages: I've come to a conclusion (over the past 20ish years of coding them professionally) that, as long as you do clean code and name your things appropriately, comments are at best clutter and at worst simply misleading. …

C64 Coding: Open Source C64 Demos /Mace

Published: June 12, 2026 12:10

I do. Because months may pass before I revisit code and I really can’t remember what I did after some time. Also, we work on projects with multiple people coding on the same part. It helps if you share some information to your group mates.

C64 Coding: Open Source C64 Demos /Flotsam

Published: June 11, 2026 16:06

Here's my 0 value filler comment: I have a huge respect for everyone sharing their sources, working methods, whatever. To me it's a sign that these guys aren't afraid of sharing their "secrets" because they are so fucking good that they'll stay at the top…

C64 Coding: Open Source C64 Demos /chatGPZ

Published: June 11, 2026 11:55

Quote: it would be interesting to do the competition when people are given bare c64+AR, and they have to code something within an hour or two, live These days i'd just pass and leave the masochism to someone who cares :D

C64 Coding: Open Source C64 Demos /Bitbreaker

Published: June 11, 2026 11:47

Also, when using Vice anyway, there's a build in monitor that can be started (and left) anytime, allowing to disassemble, even with the possibility to import labels to enrich that or possibilities to see the CPU history or step by single mnemonics.…

C64 Coding: Open Source C64 Demos /Krill

Published: June 11, 2026 11:37

Quoting NovaSince i started coding as a teen using the machinecode monitor on an Action replay 6 i see all demos as open sourceThen try re-encoding some table or video or audio sample or animation or compressed data or [...] so the 6502 code you see in the…

C64 Coding: Open Source C64 Demos /Jetboy

Published: June 11, 2026 11:27

Many people do. Especially when doing experimental stuff for the first time. It helps a lot during experimentation and development. It can be also usefull when you revisit code after some time. Being able to disassemble with AR and understand the code…

C64 Coding: Open Source C64 Demos /Nith

Published: June 11, 2026 11:16

Hm.. Everyone, maybe? :) I guess we've all been there, where you have left a project for a longer time and wished you have commented everything once you get back to it

CSDb Entries: Release id #262051 : Retro Debugger V1.0.0 /Rub_0201

Published: June 10, 2026 20:56

I switched the cable interface off, rebooted, but still the same behaviour. My laptop is on Win10. Both devices are connected via wifi to the same router (Fritzbox 7490 in a Mesh controlled by a 7590). Other remote access tools like Ultimate64manager…

CSDb Discussions: Commodore Wild Compo at X? /Carrion

Published: June 10, 2026 20:31

Same :) REU + 64MHz + PCM Sound + More Storage and ...Oscar64 :) And although I haven't arrived to X this year but definitely will try to cook something in that sauce for next party. I better start now :D I mean... I'd love to see something like this

CSDb Entries: Event id #3485 : X'2026 /jmin

Published: June 10, 2026 20:20

Finally some time to sit down and thanking the orgas for the smooth party and sending virtual hugs to everyone I had the chance to meet up with at the party. After my first party (the small and cozy BCC in February) X was a big step up and boy, it was fun!…

C64 Coding: Open Source C64 Demos /Nova

Published: June 10, 2026 18:50

Since i started coding as a teen using the machinecode monitor on an Action replay 6 i see all demos as open source, You wont get labels and so on but mounting a AR or TFC3 in vice will give you access to every line of code in anything ever released using…

CSDb Discussions: Giveaway: 6x C64, 1x VC-20, 1x C16 + Tons of Disks, Accessories, Literature /Nebula

Published: June 10, 2026 15:51

The thread can be closed. All my stuff is already in other hands. Maybe it was the wrong decision, but I was in a hurry because we moved to another city and wanted to take as little stuff as possible with us.

CSDb Discussions: Giveaway: 6x C64, 1x VC-20, 1x C16 + Tons of Disks, Accessories, Literature /CommFor

Published: June 10, 2026 15:06

Quoting wilI know it is not my business, but why does the young man need six C64 to dive into computer history? In my time, we had only one computer, and when we wanted to use it, we had to fight for the only TV in the house. I agree with you. Teen…

CSDb Discussions: Commodore Wild Compo at X? /Scan

Published: June 10, 2026 14:13

I expected more entries as well, mainly focused around the turbo mode and/or REU, not the nifty hacks that #1 and #2 did. I tried to bridge the gap between SID and Ultimate Audio (which has 7 PCM channels). About a game... It could really benefit from a…

CSDb Discussions: Sleeping room needed at Zoo26 /El Jefe

Published: June 10, 2026 13:25

@Ninja: Hotel Sointula @ Orivesi Campus still has single rooms left, but only for Saturday to Friday. You could sleep the first night at the free sleeping area and then move to the hotel on Saturday.

C64 Coding: Open Source C64 Demos /Rub_0201

Published: June 10, 2026 13:20

All the files, detailed explanations of tackling obstacles and commented sourcecode. This looks so polished and professional - WOW! Thanks for sharing!!! This is very valuable for a "coder" like me. And it is Kickass-Format :-) Also happy to see…

CSDb Discussions: Sleeping room needed at Zoo26 /Ninja

Published: June 10, 2026 12:52

So, there was I, expecting the Zoo26 shop to open at 12:00, and at 11:50 all the sleeping rooms were already sold out. WTF? Does someone with a double or triple room have a spare bed left? I'd be super, super interested.

C64 Coding: Open Source C64 Demos /WVL

Published: June 10, 2026 11:20

Hey guys.. this forum has been rather quiet for some time, but here is the sourcecode for Hexed. There is also a README.md that explains effects in much detail (but still leaves some things to the reader). Warning : SPOILERS. Anybody figured out the basic…

CSDb Discussions: Commodore Wild Compo at X? /Jetboy

Published: June 10, 2026 08:56

I was expecting some demos, as with c64U that was low hanging fruit. With the speed you could write in c or even in basic and have it running fast enough to make some cool effects, not to mention assembly. Seeing noone tried that this year, i guess next…

CSDb Entries: Event id #3485 : X'2026 /Sphinx

Published: June 9, 2026 23:10

Yo, scene guys! Been a while since you heard from me, but don’t worry, not dead yet, just retired. Typical old-timer style... I never really left, just lurking in the shadows and keeping a sneaky eye on everything. But... No way I was gonna miss the X live…

CSDb Discussions: Commodore Wild Compo at X? /Burglar

Published: June 9, 2026 19:05

For a first edition, I think 4 entries is pretty good, especially because all of them were very interesting and cool. When we introduced the onefile award, it also took a bit for hq entry numbers went up and now it exploded into a huge amount of fantastic…

C64 Coding: How do you deal with sprites over heavy cycled effect? /Nova

Published: June 9, 2026 18:55

I might have missed something but if i understand it your routine uses 4 lines before repeating itself, Using stretched sprites would give you chunks of 4 pixels high stretched pixel sprites, or you would have to rewrite $d017 twice every line within your…

CSDb Entries: Event id #3485 : X'2026 /Burglar

Published: June 9, 2026 17:43

Indeed, Bacchus' Fairlight TV is your best bet for recordings. We (orgas) didnt record. Franky/T64/SceneSat may have recordings of the presentations in the main hall. I'm sure it'll take a bit for their content to land online.

C64 Composing: My first 8-SID project /KAL_123

Published: June 9, 2026 15:50

True, the sides play a role too (even though mono is recommended here, but normally they do), I didn't even think of that at first. So the order of the SIDs between two multi-SID songs, matters at that point, where the same SIDs (or instruments in these…

CSDb Entries: Release id #262051 : Retro Debugger V1.0.0 /Slajerek

Published: June 9, 2026 15:12

Disconnect shortly after Connect usually means the C64U can't reach the UDP server on your computer. Do you have multiple interfaces on your computer, eg. wifi and cable? I am setting up the UDP server on all interfaces, but for some reason sometimes I…

CSDb Entries: Event id #3485 : X'2026 /bepp

Published: June 9, 2026 14:40

Maybe if Transmission64 recorded it. I found Bacchus (https://www.twitch.tv/videos/2789254923 ~00:09:26). There might be others if you look in https://www.twitch.tv/transmission64/videos

C64 Coding: How do you deal with sprites over heavy cycled effect? /Digger

Published: June 9, 2026 13:16

Hehe, true I got this one wrong BUT check out the JSR. https://www.youtube.com/watch?v=2lIcQ_tAwP0&t=3956s Jump to SubRoutine or Jump to new location Saving Return address \o/ Quoting PerplexThink I'll go with Elvis on this one: Return To Sender. Yes!…

CSDb Entries: Release id #262051 : Retro Debugger V1.0.0 /Rub_0201

Published: June 9, 2026 12:27

I tried to use the C64U mode of Retro Debugger, but the Status goes from Streaming to disconnected without showing any stream or error. I am on Windows using the X64-hotfix Version. What are the prerequisites for this mode? I did: - enable the…

CSDb Entries: Event id #3485 : X'2026 /Cresh

Published: June 9, 2026 12:25

Is there a chance to watch these presentations? 17:00 Presentation: Bacchus / Fairlight 12:00 Presentation: Brush / Elysium 13:00 Presentation: Scooby's Assembly64 14:00 Presentation: Freestyle / Illusion

C64 Composing: My first 8-SID project /KAL_123

Published: June 9, 2026 11:15

Sounds good, Shad0wfax, I just listened to it, in a few emulators. Why don't you release the song directly here, on the CSDB? Another question. The addresses of the eight SIDs you used, are the same as those, used in the "Tuneful Eight" demo, just in a…

C64 Coding: How do you deal with sprites over heavy cycled effect? /Krill

Published: June 9, 2026 11:05

Quoting DiggerI am pretty sure chip designers meant Return To Stack, but some marketing folks retrofitted RTS into ReTurn from Subroutine to be pedagogical ;D There was a YT video about that https://youtu.be/2lIcQ_tAwP0 Dude in the video says "return from…

CSDb Entries: Event id #3485 : X'2026 /Burglar

Published: June 9, 2026 10:38

Quoting DiggerWhat Jetboy said. Burglar rules! btw. the package only contains the winning GFX, SIDs, 4Ks and PETSCIIs. But ALL demos. Is that correct?thanks :) the zip contains all entries, gfx/sids/etc are combined in the d64s in their respective dirs…

C64 Coding: How do you deal with sprites over heavy cycled effect? /Digger

Published: June 9, 2026 10:38

I am pretty sure chip designers meant Return To Stack, but some marketing folks retrofitted RTS into ReTurn from Subroutine to be pedagogical ;D There was a YT video about that https://youtu.be/2lIcQ_tAwP0

C64 Coding: How do you deal with sprites over heavy cycled effect? /Jetboy

Published: June 9, 2026 10:16

I'm pretty sure "Return To Stack" is just a joke. Although what rts really does is loading 2 top bytes of the stack into PC, regardles of how they got there. So it would be more acurate description, but more confusing to people learning assembly.

C64 Coding: How do you deal with sprites over heavy cycled effect? /Krill

Published: June 9, 2026 09:40

Quoting DiggerAll my coder's life I thought RTS meant ReTurn from Subroutine (which kinda made sense) but it's actually Return To Stack.Hmm, really? Have a link? from the most authoritative source i could find... The OG MCS6500 Microcomputer family…

CSDb Entries: Event id #3485 : X'2026 /TheRyk

Published: June 8, 2026 21:53

After surviving the road trip back, sobering up, having some showers and recovering a little from the hangover, it is maybe also time 2 say Thank you to everyone of the orga team! <3 Party was a blast as always!

C64 Coding: How do you deal with sprites over heavy cycled effect? /Oswald

Published: June 8, 2026 21:05

you can just fill up the stack with routine addresses -1, then just rts at the end of each routine. no self modify, no jsr. also pha is only 3 cycles.

CSDb Entries: Event id #3485 : X'2026 /Mace

Published: June 8, 2026 19:25

_DINKING STATS OF X-2026_ Bavaria pilsener: 3396 bottles & 288 cans Alcohol-free beer: 528 bottles & 72 cans Coca Cola: 141 bottles Ice tea: 11 bottles Fanta: 24 bottles Water: 359 liter Wine: 31 bottles

CSDb Discussions: Demarc /Sasq

Published: June 8, 2026 16:55

I've created an command line emulator frontend for the demo scene; https://minnberg.se/demarc/ with the idea of making it easier to watch downloaded C64 and Amiga demos...

CSDb Discussions: Commodore Wild Compo at X? /Rub_0201

Published: June 8, 2026 16:21

Interesting! So you can control all the fancy lights, lasers and video sources on stage, right? I did a pattern recognition of the SID Reg writes on my project to trigger visuals. Do you use it for C64 events mainly or for general non-C64 events?

CSDb Entries: Event id #3485 : X'2026 /spider-j

Published: June 8, 2026 15:44

Quoting JetboyThe music is used in the demo, you can hear it there. Should be also found on side 4 as a separate file. Good to know. Will check it out. Thx!

CSDb Discussions: Commodore Wild Compo at X? /DjS

Published: June 8, 2026 15:39

Yes, it is that. Custom software for the Chat64 cartridge that sends OSC over WiFi. I'm Still working on it but it was already functional enough to do the lights and video with during the performances at X :) It was a last minute decision to participate…

C64 Coding: How do you deal with sprites over heavy cycled effect? /Martin Piper

Published: June 8, 2026 15:33

Or a bunch of self modified jsrs that are altered depending on the expected cycles used per line, with a register to be used for the line index for any raster lookups: ldx #0 jsr routine1 inx jsr routine2 inx jsr routine2 inx jsr routine2 inx jsr routine3…

CSDb Entries: Event id #3485 : X'2026 /Jetboy

Published: June 8, 2026 13:48

Quoting spider-jI wonder what happened with shogoons tune. I have a strong cliffhanger feeling and want to know how it continues :) The music is used in the demo, you can hear it there. Should be also found on side 4 as a separate file.

CSDb Discussions: Commodore Wild Compo at X? /Rub_0201

Published: June 8, 2026 13:26

I found four entries on Demozoo as well. Wondering what the second place OSC64 is - found no description or download link. Is it this: https://github.com/eightbit6510/OSC64/tree/main ? I am working on my own release in this category for a future compo.…

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