RSS Parrot

BETA

🦜 CSDb - Latest Forum posts

@csdb.dk.latestforumposts.php@rss-parrot.net

I'm an automated parrot! I relay a website's RSS feed to the Fediverse. Every time a new post appears in the feed, I toot about it. Follow me to get all new posts in your Mastodon timeline! Brought to you by the RSS Parrot.

---

The Commodore 64 Scene Database

Your feed and you don't want it here? Just e-mail the birb.

Site URL: csdb.dk/latestforumposts.php

Feed URL: feeds2.feedburner.com/Csdb-LatestForumPosts

Posts: 80

Followers: 1

C64 Coding: Fast large multiplies /TWW

Published: August 25, 2026 17:02

Something about the branching seems off unless I am missing something here. bcs _first_carry _first_carry_done tya _x1_y0_l adc #0 tay _z2_partial lda #0 _x1_y1_l adc #0 bcs _final_carry rts _final_carry inx rts _first_carry inx clc…

CSDb Discussions: Forum threads with commercial interests /WVL

Published: August 24, 2026 23:23

If we are going to do commercials. I came across a big tray of new old stock 8580 SIDs. I'm selling them without profit to sceners here

C64 Pixeling: "What Is A Logo?" /Tao

Published: August 24, 2026 21:17

This is a hilariously silly discussion, and I think most commercial logo designers would go "Huh?" if told that a log o has to be text, or that a combination of the two stops being a logo. If I'd name a few logos I can think of off the top of my head,…

C64 Pixeling: "What Is A Logo?" /Hein

Published: August 24, 2026 19:53

I feel some double standards are inevitable with these rules. Some of the disqualified logos, as small as they might be in the vast surrounding graphics, are still nice interpretations of a logo. And they show the relationship between logo and scene…

C64 Pixeling: "What Is A Logo?" /Raistlin

Published: August 24, 2026 16:03

Yeah, we went with "let the voters decide" last year .. but there were complaints, apparently, that some entries that got high positions weren't really logos... Complaints lead to worry.. worry leads to anger.. and anger leads to the Dark Side (TM). Etc.

Requests: Old demo with vector wave animation /Lord Crucifier

Published: August 24, 2026 13:46

Not important, but nagging in the back of my brain every once a while... Looking for a one-file demo that features a pulsating vector wave drawing (like if a drop falls in the middle and the waves go outward). A special technique is used in that demo and…

C64 Pixeling: "What Is A Logo?" /Krill

Published: August 24, 2026 13:07

Quoting RaistlinBut the original question still stands: "What is a logo?" and so we come full circle :'-)I thought this was answered already. 𝑨𝑴𝑰𝑮𝑨 is a logo (the wordmark kind), so are the double-tick and Chickenhead (the icon kind), combined or not. Or…

C64 Pixeling: "What Is A Logo?" /Krill

Published: August 24, 2026 12:23

Quoting CreaMDI can understand that, but that would mean giving restrictions for usage in general C64 production. for example crack intro.My thought as well. Usage restricted to crack intros, and then old-style pre-90's ones at that. Pretty much like ICC…

C64 Pixeling: "What Is A Logo?" /CreaMD

Published: August 24, 2026 10:01

"That said, in scene context a logo is something else to me - a colourful written group name," I can understand that, but that would mean giving restrictions for usage in general C64 production. for example crack intro.

C64 Coding: Fast large multiplies /firemonger

Published: August 24, 2026 06:47

Also untested, but I think you can save 3 cycles in some fraction of cases switching around the end code. Even cuts 2 bytes: bcc _first_carry_done clc inx _first_carry_done tya _x1_y0_l adc #0 tay _z2_partial lda #0…

CSDb Discussions: C64 Crack Intro Collections and More on YouTube /iAN CooG

Published: August 23, 2026 20:31

Recorded in VICE 3.10 What's even the point? I can already watch them in VICE. If they were recorded from a real C64 it would have a value.

C64 Composing: >35yo Trackers still wipe floor with Y2K Trackers... /booker

Published: August 23, 2026 17:44

@Starhawk - thanks, I wasn't aware of the editor you mentioned. DMC 4.G has been ported specifically for a friend - that version from Glover has multispeed control per voice which is probably unique across the other players. As to DMC 5 (as I used it a…

C64 Coding: Fast large multiplies /soci

Published: August 23, 2026 17:41

Untested, but most of the data could have been inlined, see below. ; ---- ZPDATA ---- z0 = $13 ; ---- ZPCODE ---- * = $20 ; World's fastest (allowing excessive zp) 16x16 unsigned multiply ; by Repose, 2026 ; Product on return: X=z3, A=z2, Y=z1, z0…

C64 Pixeling: "What Is A Logo?" /NthSt4r

Published: August 23, 2026 14:41

I am a stylewriter (graffiti). The further development of the font and the letters is in the foreground here. Doing what's here called "logo" is fun and relaxiation for me. Graffiti (singular graffiti, or graffito only in graffiti archeology) is writing…

C64 Pixeling: "What Is A Logo?" /chatGPZ

Published: August 23, 2026 12:36

Quote:You could ask for no background, just logo. That would be pretty easy to judge, but would rule out so many entries. Yes. That i found a bit whack with some entries too. A logo should be freestanding, ready to be used as is in some other context (Its…

C64 Composing: >35yo Trackers still wipe floor with Y2K Trackers... /Starhawk

Published: August 23, 2026 12:03

Nice to see old music composer editors coming back in some form. I am glad there are people making cross-development versions of some of their own favourite music composers. There was a version of DMC V4.0, which was made to work in cross-development form…

C64 Pixeling: "What Is A Logo?" /rexbeng

Published: August 23, 2026 11:20

If by 'logo' you mean 'a fancily designed word one must absolutely be able to read', then I see no goal other than to create some 'corporate logo' for a product. If that's the case, then the 1st rule in a corresponding compo would be to specifically state…

CSDb Discussions: C64 Crack Intro Collections and More on YouTube /Dr.j

Published: August 23, 2026 10:03

Hi My C64 friends! my C64 channel was off for a long time (around 3 years) last time when i updated it , it was Sid collections of popular artists like: Maniacs of noise, 20CC , EVS , Guy Shavitt , Laxity, JCH, Drax,Tim Follin,Scarzix,Rock, Link and many…

C64 Pixeling: "What Is A Logo?" /Scrap

Published: August 23, 2026 08:43

Of course, there are countless "real life" logos that don't contain any letters and in a future competition the rules should allow them, if they represent the groupname in a plausible way. That Triad logo is a perfect example for this. On the other hand,…

C64 Pixeling: "What Is A Logo?" /Jetboy

Published: August 23, 2026 06:44

Both your and 4gentE logos are perfectly good examples of logos. Logo is visual sign representing organisation. Letters part does not have to be focus element, it is not needed at all. Mercedes logo is just a symbol. Triad logo is triangle. It would still…

C64 Pixeling: "What Is A Logo?" /Raistlin

Published: August 23, 2026 05:14

In the CharSet Logo Compo (https://c64gfx.com/compo/3647) this year, we have a rule that was intended to prevent the situation where someone draws a picture and then adds text to it. In doing so, we've ended up disqualifying images that I would personally…

C64 Coding: Fast large multiplies /Repose

Published: August 22, 2026 23:53

ok guys, I swear, I'm really done this time... I present my somewhat awkward 175 cycle 16x16 unsigned multiply. I'll also note that I beat @ChristopherJam 's 750 cycles 32x32 unsigned multiply. I have one which is 725 cycles. My umul24 is about 430…

C64 Coding: Decrypt text /chancer

Published: August 22, 2026 03:54

a certain pal was workig on something before they quit the scene regarding text compression and used tokonized text for a demo part. they said they could get far more text in ram also.. zeus 128 uses toeensized text to save ram etc. decades later. mid…

C64 Coding: Decrypt text /Nova

Published: August 21, 2026 19:18

Since i am born and raised coding in a machinecode monitor on either an Action replay or in lack of an AR a final cartridge the way we used to write scrolls was writing it on the screen and then transfer the screen to memory. As i understand it you want…

Requests: XTool to pack/unpack Six Pack files /chatGPZ

Published: August 21, 2026 13:27

I think you refer to something different - sixpack was always 40 tracks. The difference to zipcode is that it contains GCR rather than decoded sectors.

CSDb Discussions: Commodore Wild Compo at X? /Carrion

Published: August 21, 2026 11:23

Quoting KrillEntries like this is what i expected from the compo! :) So here's more just for you Krill ;) I just published new video presenting my game engine (POC) for C64 Ultimate. Check it out. Feedback / critics are welcome…

Requests: XTool to pack/unpack Six Pack files /Mason

Published: August 21, 2026 07:48

The sixpack version with 40 tracks was a modded version of the original one Horizon/NEC did for Tangled Tales https://csdb.dk/release/?id=151182

Requests: XTool to pack/unpack Six Pack files /Krill

Published: August 20, 2026 13:27

Quoting Count Zero(Vibe)-Extend https://github.com/dr-m/cbmconvert/blob/main/zip2disk.c maybe to have a somewhat larger install base in a distant future maybe (or someone feature request it :) ).Or just add s2g as is. 4-pack and 6-pack are quite…

Requests: XTool to pack/unpack Six Pack files /Count Zero

Published: August 20, 2026 12:18

Works perfectly fine (1!!file needs to end with .prg is the only drawback). (Vibe)-Extend https://github.com/dr-m/cbmconvert/blob/main/zip2disk.c maybe to have a somewhat larger install base in a distant future maybe (or someone feature request it :) ).

Requests: XTool to pack/unpack Six Pack files /Vai

Published: August 20, 2026 09:49

I know it's not exactly what you have asked for, it's not a command line tool, but CBM Disk Editor is capable of handling FourPack (FivePack in case of 40 tracks), SixPack and FilePack. It can import and create them, it's hidden in the Disk menu -> Disk…

Requests: XTool to pack/unpack Six Pack files /Jetboy

Published: August 20, 2026 08:02

I remember it exactly the same way. If there are no newer tools then dosbox to the rescue (to manage files not to transfer). Btw. Isn’t the format just spliting the file into 4 or 6 parts with apropriate names, and if you stich them together you would get…

Requests: XTool to pack/unpack Six Pack files /Copyfault

Published: August 19, 2026 23:14

Hmm, could be that my mind plays tricks on me, but iirc I used to use TotalCommander to transfer disks to and fro a real 1541, and that the D64-plugin was capable of handling those "sixpacks". Ofc, this was DOS-times all over, so there *must* be something…

Requests: XTool to pack/unpack Six Pack files /tlr

Published: August 19, 2026 14:02

Quoting chatGPZMaking one shouldn't be hard for that matter (its just RLE packed GCR iirc) Sounds impressively ineffective. :) One would hope it would at least consider the 5 byte cyclic pattern somewhat.

Requests: XTool to pack/unpack Six Pack files /chatGPZ

Published: August 19, 2026 13:28

i could swear i have used a tool for this.... but cant remember the name either. Making one shouldn't be hard for that matter (its just RLE packed GCR iirc)

Requests: XTool to pack/unpack Six Pack files /instant

Published: August 19, 2026 09:09

Did you ever find anything? I'm about to implement unpacking these. To pack them you'd use a g64 as your source or a real 1541 and a device to read the GCR data directly to dump it.

CSDb Discussions: Vibe category? /TheRyk

Published: August 18, 2026 21:15

GPZ: LOL tools for people who are even too lame to remove the 'watermark' from a 320x200px C64 gfx... *monocle drops into Martini* Next you're gonna tell me, AI can generate/fake workstages.gif /o\ Anyway, I do see your point and agree: Tags generated…

CSDb Discussions: Vibe category? /Mixer

Published: August 18, 2026 20:51

@chatGPZ, yeah. And now that I think about this signing/hashing a bit further, I think it may not be that smart. Not because of the innocent implication of separating AI vs. man made, but rather the consequential origin confirming bureaucracy, block chains…

CSDb Discussions: Vibe category? /Mixer

Published: August 18, 2026 16:55

That is a good idea Joe, AI should sign its work. It's kind of associated with the fact that if you want to avoid composers copyright claims on a melody or tune, mark it "traditional", or other such generally known thing. So, if we conclude that…

CSDb Discussions: Vibe category? /Joe

Published: August 18, 2026 16:27

Nice discussions on effortless work, hard work and titles. I would rather have the hash-tags for the content inbuilt inside the images, music and all demos made, but I guess, that would be... A.I.'s Work ;D

CSDb Discussions: Reliable fast loader for PAL & NTSC machines ? /Krill

Published: August 17, 2026 16:10

Okay, that 4-player adapter actively driving user port pins no matter what is a problem, yes. As for single image in RAM, i thought the Pico can simply quickly load another image from storage and mount it once the current one isn't needed any more. I may…

CSDb Discussions: Reliable fast loader for PAL & NTSC machines ? /Peiselulli

Published: August 17, 2026 14:41

A reason not to use "transwarp" for loading is that the loader should also be used to load the first file of existing D64 images. And holding a seperate image with the extracted first file from an existing D64 image is difficult because the Rasperry PI…

CSDb Discussions: Reliable fast loader for PAL & NTSC machines ? /Krill

Published: August 17, 2026 09:57

The "16x fastloader" in https://csdb.dk/release/?id=2756 is pretty much a direct knock-off of AR5/6 fastload (with some modifications for slight speed improvements). Not sure if it works for NTSC, but this stuff is usually not hard to fix. Any reason not…

CSDb Discussions: Reliable fast loader for PAL & NTSC machines ? /Peiselulli

Published: August 17, 2026 09:48

The NTSC loader can be differ from the PAL version. There will be different executables for each system. AR loader is a good candidate, But I was not able to get it out of the AR module code :-(