🦜 @rumbleminze.bsky.social on Bluesky
@bsky.app.profile.rumbleminze.bsky.social@rss-parrot.net
I'm an automated parrot! I relay a website's RSS feed to the Fediverse. Every time a new post appears in the feed, I toot about it. Follow me to get all new posts in your Mastodon timeline!
Brought to you by the RSS Parrot.
---
he/him
Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES
https://ko-fi.com/rumbleminze
Your feed and you don't want it here? Just
e-mail the birb.
https://bsky.app/profile/rumbleminze.bsky.social/post/3leihthirzs2f
Published: December 30, 2024 02:19
While I let Double Dragon II bake for a bit, I'm taking some time to add MSU-1 Support to my Blaster Master port. I added an options sub-screen that will let anyone toggle between 2A03 and MSU-1 on a per-track basis without having to mess with files:
https://bsky.app/profile/rumbleminze.bsky.social/post/3ledknmzszs2n
Published: December 28, 2024 03:27
Double Dragon II is shaping up really well. Well enough that I did a full playthrough on SNES via FxPak Pro. Still some polish to be done, but I'm very happy with how well it's going:
youtu.be/JL4Gj-0ApNI
https://youtu.be/JL4Gj-0ApNI
https://bsky.app/profile/rumbleminze.bsky.social/post/3le6k5vcv7k2q
Published: December 26, 2024 03:34
Still a decent amount of work to do, but this ending fight with the Shadow Warrior is iconic, so I was happy to be able to mimic the NES's "enable greyscale" flag on the SNES:
https://bsky.app/profile/rumbleminze.bsky.social/post/3ldyaelzxoc2w
Published: December 23, 2024 15:23
Starting to work on the audio part of DD II, and sometimes you get fun results as you make mistakes
https://bsky.app/profile/rumbleminze.bsky.social/post/3ldmrol6smk2p
Published: December 19, 2024 02:01
Progress video for my next port, Double Dragon II. The largest part of the work is working: scrolling, irq handling, sprites, and bg tile drawing. Still need to do sfx/music, and bg tile attributes (palette selection), optimization to remove the screen…
https://bsky.app/profile/rumbleminze.bsky.social/post/3lctknmwm622r
Published: December 9, 2024 01:19
This doesn't look like much, but These two helicopter scenes (the first flying in from the right, and the second taking off) both use MMC3 features that's somewhat hard to deal with on the SNES port. I'm super happy that I've gotten them both working.
https://bsky.app/profile/rumbleminze.bsky.social/post/3lcqsjn4oqc2t
Published: December 7, 2024 23:02
Old School "NES Hard" got nothing on romhackers.
I added this code so I can gets Double Dragon II easier:
make_the_game_easier:
STZ ENEMY_1_HEALTH
STZ ENEMY_2_HEALTH
PHA
LDA #$4F
STA P1_HEALTH
PLA
rts
😎 💪
https://bsky.app/profile/rumbleminze.bsky.social/post/3lc53ajliis24
Published: November 30, 2024 02:44
Blaster Master SNES cart working, including saving the game. Now I need a shell and game label!
https://bsky.app/profile/rumbleminze.bsky.social/post/3lbvfn5khcc25
Published: November 27, 2024 01:29
One of the things Double Dragon 2 uses MMC3 for is an IRQ to keep the hud stationary during scrolling. Double Dragon 1 used Sprite 0 detection. Luckily, my Double Dragon scrolling routine worked nearly out of the box for Double Dragon II
https://bsky.app/profile/rumbleminze.bsky.social/post/3lbssu3jmhk25
Published: November 26, 2024 00:48
Super early initial progress on Double Dragon II port. Title screen and intro sequence are loading and displaying properly, aside from the colors, which is always one of the last things I get working.