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Optimist #gamedev since 93. Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 http://christerkaitila.com http://soundcloud.com/mcfunkypants/ mcfunkypants.com christerkaitila.com onegameamonth.com

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Site URL: bsky.app/profile/mcfunkypants.bsky.social

Feed URL: bsky.app/profile/did:plc:lqlbvtfdhvmqhqpyldkdrytj/rss

Posts: 10

Followers: 0

Published: June 20, 2025 21:05

modelled some "machiolations" for the first time! a new castle word I learned today: it's that row of little arches you often see on castle walls underneath the "battlements" which are parapets (low walls) with alternating "merlons" (high part) and…

Published: June 12, 2025 18:51

#gamedev placeholder vs iteration 2! lol but now that I look at it... it needs a third edit to improve the transition from grass to mud... and maybe I could add noise to the mud alpha fade to be less linear... version 3 beacons!!! better get to work!!!…

Published: June 10, 2025 18:13

did the code/art/sound for this interaction ALL IN ONE DEV SESSION! treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too love it when you get a spike of ultra #gamedev…

Published: June 3, 2025 22:27

today's #godot #gamedev victory came in the form of getting some terrain chunks to have a textured outline! can't wait to make some better "crust" textures for cool looking dynamic terrain, especially for the snow and ice where grass makes zero sense lol