🦜 Dwarf Fortress Development Log
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DF development updates
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07/24/2025
http://www.bay12games.com/dwarves/index.html#2025-07-24
Published: July 24, 2025 04:00
(Toady One)Here's a patch for the last one.
General updates
Fixed hang on Linux when updating an installed mod the first time.
Removed the temporary geology variables placement layer/freq/parent from lua to prevent crashes.
Fixed crash when…
2025-07-24: DF 52.02 Released
http://www.bay12games.com/dwarves/index.html#R2025-07-24
Published: July 24, 2025 04:00
DF Version 52.02 has been released.
07/21/2025
http://www.bay12games.com/dwarves/index.html#2025-07-21
Published: July 21, 2025 07:00
(Toady One) This version introduces lua scripting. Right now, this affects procedural object generation, like the forgotten beasts, divine curses (vampires and werebeasts), divine items, necromancers and their lieutenants and experiments, evil weather,…
2025-07-21: DF 52.01 Released
http://www.bay12games.com/dwarves/index.html#R2025-07-21
Published: July 21, 2025 07:00
DF Version 52.01 has been released.
07/16/2025
http://www.bay12games.com/dwarves/index.html#2025-07-16
Published: July 16, 2025 12:00
(Toady One) Here's a recent interview on Blind's channel. As usual, they also provided a link to the raw audio. Here's a Tarn Time video about the ranged fixes and such.
Just moved a bit away of where I was in the UK to another Norwichy bit and am…
07/02/2025
http://www.bay12games.com/dwarves/index.html#2025-07-02
Published: July 2, 2025 12:00
(Toady One)
July's Report
has been posted.
The Future of the Fortress reply
also.
2025-06-26: DF 51.12 Released
http://www.bay12games.com/dwarves/index.html#R2025-06-26
Published: June 26, 2025 05:00
DF Version 51.12 has been released.
06/26/2025
http://www.bay12games.com/dwarves/index.html#2025-06-26
Published: June 26, 2025 05:00
(Toady One) Here's a new update, focusing on ranged weapons and colorful beasts.
We've reworked ranged weapons and archer behavior in preparation for the siege update.
Ranged weapons can now be nocked/loaded, which takes the bulk of the time, and this…
06/16/2025
http://www.bay12games.com/dwarves/index.html#2025-06-16
Published: June 16, 2025 13:00
(Toady One) As many of you know, forgotten beasts come in all colors. In our initial graphical release, we made some evocative silhouettes but didn't have time to do them justice. Jacob has been doing a great deal of justice lately.
Forgotten beasts
…
06/01/2025
http://www.bay12games.com/dwarves/index.html#2025-06-01
Published: June 1, 2025 04:00
(Toady One) The
June Report
is up. Also,
the Future of the Fortress reply
is up.
05/26/2025
http://www.bay12games.com/dwarves/index.html#2025-05-26
Published: May 26, 2025 04:00
(Toady One) Well, I thought I was going to continue along with siege planning, refreshed and cheerful after coming back from my little week long vacation at the beginning of this month. Instead I got three weeks of fever and infection and misery. …
05/05/2025
http://www.bay12games.com/dwarves/index.html#2025-05-05
Published: May 5, 2025 10:00
(Toady One) Sorry about the delay. I'm just back from a short trip. Here's
the report for May
. Here's the
monthly answers to the monthly questions
. We're working on siege features for the time being. I started with a first stab at…
2025-04-21: DF 51.11 Released
http://www.bay12games.com/dwarves/index.html#R2025-04-21
Published: April 21, 2025 05:00
DF Version 51.11 has been released.
04/21/2025
http://www.bay12games.com/dwarves/index.html#2025-04-21
Published: April 21, 2025 05:00
(Toady One)
Fortress mode
People that leave the map no longer lose their room ownership associations
Stopped immigrants from losing their religions and some other affiliations
Added settings to customize keyboard scroll amounts
Turned…